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	<title>GeoStorm - Revision history</title>
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	<updated>2026-04-21T05:40:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.averlong.com/wiki/index.php?title=GeoStorm&amp;diff=379&amp;oldid=prev</id>
		<title>Foone at 17:47, 24 April 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.averlong.com/wiki/index.php?title=GeoStorm&amp;diff=379&amp;oldid=prev"/>
		<updated>2023-04-24T17:47:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:47, 24 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They wrote the radar-simulation engine for GeoStorm, which they confirmed was only released internally to the training simulator&amp;#039;s clients.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They wrote the radar-simulation engine for GeoStorm, which they confirmed was only released internally to the training simulator&amp;#039;s clients.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It did use the Spigot &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;framework&lt;/del&gt;, and all UI &amp;amp; Gameplay were built by the Pipeworks team.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It did use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Pipeworks Spigot Engine|&lt;/ins&gt;the Spigot &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;engine]]&lt;/ins&gt;, and all UI &amp;amp; Gameplay were built by the Pipeworks team.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They also confirmed the game is unrelated to the later game GeoCommander that they also worked on, which has [https://www.youtube.com/watch?v=Brr9eZJrjWA some videos on youtube] (uploaded by them).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They also confirmed the game is unrelated to the later game GeoCommander that they also worked on, which has [https://www.youtube.com/watch?v=Brr9eZJrjWA some videos on youtube] (uploaded by them).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Information from [https://web.archive.org/web/20110715085130/http://www.pipeworks.com/products/games/detail/?game=551 Pipework&amp;#039;s old page describes the game]:&amp;lt;blockquote&amp;gt;GeoStorm is designed to efficiently and effectively train strategic and tactical intelligence analysts and operators in an immersive, real-time environment. The simulation reflects analysis tools, techniques, signals analysis, and multi-agency collaboration strategies to improve analysis and operator skills and understanding so they can provide more responsive, relevant, and accurate support to warfighters and national decision makers.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Information from [https://web.archive.org/web/20110715085130/http://www.pipeworks.com/products/games/detail/?game=551 Pipework&amp;#039;s old page describes the game]:&amp;lt;blockquote&amp;gt;GeoStorm is designed to efficiently and effectively train strategic and tactical intelligence analysts and operators in an immersive, real-time environment. The simulation reflects analysis tools, techniques, signals analysis, and multi-agency collaboration strategies to improve analysis and operator skills and understanding so they can provide more responsive, relevant, and accurate support to warfighters and national decision makers.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Foone</name></author>
	</entry>
	<entry>
		<id>https://wiki.averlong.com/wiki/index.php?title=GeoStorm&amp;diff=376&amp;oldid=prev</id>
		<title>Foone: Created page with &quot;Thumbnails of screenshots. The internet archive didn&#039;t get the full versions GeoStorm logo Th...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.averlong.com/wiki/index.php?title=GeoStorm&amp;diff=376&amp;oldid=prev"/>
		<updated>2023-04-24T17:25:17Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/File:2023-04-21_09_43_34-Pipeworks.png&quot; title=&quot;File:2023-04-21 09 43 34-Pipeworks.png&quot;&gt;thumb|Thumbnails of screenshots. The internet archive didn&amp;#039;t get the full versions&lt;/a&gt; &lt;a href=&quot;/File:GeoStorm_logo.jpg&quot; title=&quot;File:GeoStorm logo.jpg&quot;&gt;thumb|GeoStorm logo&lt;/a&gt; Th...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:2023-04-21 09 43 34-Pipeworks.png|thumb|Thumbnails of screenshots. The internet archive didn&amp;#039;t get the full versions]]&lt;br /&gt;
[[File:GeoStorm logo.jpg|thumb|GeoStorm logo]]&lt;br /&gt;
There&amp;#039;s very little public information about GeoStorm (Wikipedia even spells the name wrong as Geo-Storm), but I was able to get in contact with one of the developers, jake kolb v, through their [https://simulacrum0.github.io/ resume/CV]. &lt;br /&gt;
&lt;br /&gt;
Their resume says the game was a &amp;quot;geo-location trainer&amp;quot; for the PC, made by Xeolux LLC/InVisM Inc. &lt;br /&gt;
&lt;br /&gt;
They wrote the radar-simulation engine for GeoStorm, which they confirmed was only released internally to the training simulator&amp;#039;s clients.&lt;br /&gt;
&lt;br /&gt;
It did use the Spigot framework, and all UI &amp;amp; Gameplay were built by the Pipeworks team.&lt;br /&gt;
&lt;br /&gt;
They also confirmed the game is unrelated to the later game GeoCommander that they also worked on, which has [https://www.youtube.com/watch?v=Brr9eZJrjWA some videos on youtube] (uploaded by them).&lt;br /&gt;
&lt;br /&gt;
Information from [https://web.archive.org/web/20110715085130/http://www.pipeworks.com/products/games/detail/?game=551 Pipework&amp;#039;s old page describes the game]:&amp;lt;blockquote&amp;gt;GeoStorm is designed to efficiently and effectively train strategic and tactical intelligence analysts and operators in an immersive, real-time environment. The simulation reflects analysis tools, techniques, signals analysis, and multi-agency collaboration strategies to improve analysis and operator skills and understanding so they can provide more responsive, relevant, and accurate support to warfighters and national decision makers.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Foone</name></author>
	</entry>
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